About this Project
Game Changer Chicago (GCC) Design Lab is an initiative of the Center for Interdisciplinary Inquiry and Innovation in Sexual and Reproductive Health (Ci3) at the University of Chicago. Co-founded by Drs. Patrick Jagoda (Assistant Professor of English) and Melissa Gilliam (Professor of Obstetrics/Gynecology and Pediatrics), the GCC Design Lab creates workshops in which high school aged youth – recruited primarily from underserved schools on Chicago’s South Side – collaborate with faculty, staff and fellows (undergraduate and graduate students in the humanities and arts) on digital stories, transmedia games and new media art projects. The GCC Design Lab is both a maker-space and a research lab. As a maker-space, we have a strong commitment to developing youth-led products, running game design workshops, and creating games for national and transnational dissemination. As a research lab, we will promote continued work at the intersection of art, narrative, health, and technology with an eye to critical thinking and healthy social and emotional outcomes.
The John D. and Catherine T. MacArthur Foundation has awarded $1 million over two years to Ci3's Game Changer Chicago Design Lab to advance its work developing game-based learning experiences that promote sexual and reproductive health, academic success, civic engagement, and overall well-being among urban youth.
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On Alternate Reality Games and Game-Based Learning: An Introduction to S.E.E.D. by Patrick Jagoda. Read more>>
Game Changer Chicago co-founders, Dr. Melissa Gilliam and Dr. Patrick Jagoda, work on the board for Hexacago, a suite of games that explore economical, environmental and epidemiological issues rooted in the city of Chicago.
Game Changer Chicago Design Lab co-founder, Patrick Jagoda, discusses the role of the Lab in shaping the relationship between the humanities and sciences.
The Source combines game-based learning, skills in science, technology, engineering, arts and mathematics (STEAM).
The GCC research team brings expertise in economics, public health, education, game design, and social sciences.
Each week, teams of players completed STEAM challenges while learning about major urban issues such as energy scarcity, reproductive health disparities, crime, and bullying.
GCC Design Lab is conducted a multidisciplinary study of youth as they play The Source.
Prologue for The Source, a project of Game Changer Chicago Design Lab that emphasizes STEAM learning for high school students.
Chicago Summer Of Learning 2013: The Source @ Game Changer Chicago
November 7, 2016
In this review of Neubauer Collegium Fellow Patrick Jagoda's Network Aesthetics, published in The Los Angeles Review of Books, critic Mary Pappalardo writes that the book "demands that we reconsider the omnipresence of the term 'network' and the seemingly concrete meanings that have come to adhere to it. It asks us to think seriously about what we mean when we talk about networks, what it means to undergird our daily life with network logic, and what possibilities exist once we start imagining networks — and the connection they enable — differently."
August 17, 2016
Patrick Jagoda comments on video games' role in art and academia.
May 17, 2016
Melissa Gilliam, MD, MPH, is the Ellen H. Block Professor in Health Justice in the Departments of Obstetrics and Gynecology and Pediatrics, chief of the Section of Family Planning and Contraceptive Research, and dean for diversity and inclusion in the Biological Sciences Division.
-- Science Life, by Brooke O'Neill
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