About this Project
2013 – 2016
Game Changer Chicago (GCC) Design Lab is an initiative of the Center for Interdisciplinary Inquiry and Innovation in Sexual and Reproductive Health (Ci3) at the University of Chicago. Co-founded by Drs. Patrick Jagoda (Assistant Professor of English) and Melissa Gilliam (Professor of Obstetrics/Gynecology and Pediatrics), the GCC Design Lab created workshops in which high school aged youth – recruited primarily from underserved schools on Chicago’s South Side – collaborated with faculty, staff and fellows (undergraduate and graduate students in the humanities and arts) on digital stories, transmedia games and new media art projects. The GCC Design Lab is both a maker-space and a research lab. As a maker-space, we have a strong commitment to developing youth-led products, running game design workshops, and creating games for national and transnational dissemination. As a research lab, we promoted continued work at the intersection of art, narrative, health, and technology with an eye to critical thinking and healthy social and emotional outcomes.
On Alternate Reality Games and Game-Based Learning: An Introduction to S.E.E.D. by Patrick Jagoda. Read more>>
Game Changer Chicago co-founders, Dr. Melissa Gilliam and Dr. Patrick Jagoda, work on the board for Hexacago, a suite of games that explore economical, environmental and epidemiological issues rooted in the city of Chicago.
Game Changer Chicago Design Lab co-founder, Patrick Jagoda, discusses the role of the Lab in shaping the relationship between the humanities and sciences.
The Source combines game-based learning, skills in science, technology, engineering, arts and mathematics (STEAM).
The GCC research team brings expertise in economics, public health, education, game design, and social sciences.
Each week, teams of players completed STEAM challenges while learning about major urban issues such as energy scarcity, reproductive health disparities, crime, and bullying.
GCC Design Lab is conducted a multidisciplinary study of youth as they play The Source.
Prologue for The Source, a project of Game Changer Chicago Design Lab that emphasizes STEAM learning for high school students.
Chicago Summer Of Learning 2013: The Source @ Game Changer Chicago
May 1, 2018
This article in The Guardian considers the potential of tools and research developed by the Game Changer Chicago Design Lab at the University of Chicago.
February 6, 2018
Vice Provost Melissa Gilliam, a researcher on the Neubauer Collegium's Game Changer Chicago Design Lab project, talks to Chicago Tonight about a new strategy to improve teens' access to sexual and reproductive health care.
January 4, 2018
Ashlyn Sparrow, a designer at the Game Changer Chicago Design Lab, tells the Chicago Reader about her work creating and researching games that help teens make healthy decisions.
There are no events associated with this project yet.