About this Project

Game Changer Chicago (GCC) Design Lab is an initiative of the Center for Interdisciplinary Inquiry and Innovation in Sexual and Reproductive Health (Ci3) at the University of Chicago. Co-founded by Drs. Patrick Jagoda (Assistant Professor of English) and Melissa Gilliam (Professor of Obstetrics/Gynecology and Pediatrics), the GCC Design Lab creates workshops in which high school aged youth – recruited primarily from underserved schools on Chicago’s South Side – collaborate with faculty, staff and fellows (undergraduate and graduate students in the humanities and arts) on digital stories, transmedia games and new media art projects. The GCC Design Lab is both a maker-space and a research lab. As a maker-space, we have a strong commitment to developing youth-led products, running game design workshops, and creating games for national and transnational dissemination. As a research lab, we will promote continued work at the intersection of art, narrative, health, and technology with an eye to critical thinking and healthy social and emotional outcomes.


An Inside Look at the Game Changer Chicago Design Lab

January 4, 2018

Ashlyn Sparrow, a designer at the Game Changer Chicago Design Lab, tells the Chicago Reader about her work creating and researching games that help teens make healthy decisions.

“The Network Imaginary”: A Review of Patrick Jagoda’s Network Aesthetics

November 7, 2016

In this review of Neubauer Collegium Fellow Patrick Jagoda's Network Aesthetics, published in The Los Angeles Review of Books, critic Mary Pappalardo writes that the book "demands that we reconsider the omnipresence of the term 'network' and the seemingly concrete meanings that have come to adhere to it. It asks us to think seriously about what we mean when we talk about networks, what it means to undergird our daily life with network logic, and what possibilities exist once we start imagining networks — and the connection they enable — differently."

Neubauer Collegium Principal Investigator Patrick Jagoda featured in Chicago Reader story

August 17, 2016

Patrick Jagoda comments on video games' role in art and academia. 


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