- "Learning Through Play: Game Changer Chicago Studies how Immersive Games Can Enhance Learning," University of Chicago featured post, August 25, 2014.
- "Teens Take on Serious Summer Games," Chicago Sun-Times, August 4, 2014.
- "Program Serves Local, Adventuresome Youth," Hyde Park Herald, July 29, 2014.
- On Alternate Reality Games and Game-Based Learning: An Introduction to S.E.E.D. (Patrick Jagoda)
- Ci3 completed its inaugural year with a host of projects that furthered our mission to advance sexual and reproductive health, rights and justice through new research methods, evidence, and intervention strategies.
- Ci3 and GCC Encourage Girls in STEM Fields
- November/December 2013 News from Ci3 and Game Changer Chicago Design Lab - Games for Educators Conference, Hexacago Contest, and 16 Days of Activism
- The Source Week 2: Science, Reproductive Health and Community
- The Source Week 1: Urban Planning and Sustainability
- "Gaming the Humanities", differences: A Journal of Feminist Cultural Studies, volume 25, 2014 (Patrick Jagoda)
- “Lucidity: Connected Learning and Transmedia Games.” Audiovisual Thinking: The Journal of Academic Videos, Issue 5, 2013, video essay (Patrick Jagoda, Melissa Gilliam, Stephen Heathcock, and Ainsley Sutherland)
- “An Interview with Dr. Patrick Jagoda about Lucidity,” Humanities, Arts, Science, and Technology Alliance and Collaboratory blog, featured post (May 2013), interview with Patrick Jagoda and Alexandrina Agloro.
- “From Intervention to Invitation: Reshaping Adolescent Sexual Health through Storytelling and Games,” African Journal of Reproductive Health 16, no. 2 (June 2012), 189-196 (Gilliam M, Orzalli S, Heathcock S, Sutherland E, Jagoda P, Menendez A, Ojengbede O.)
- “Down the Rabbit Hole,” Chicago Maroon, June 6, 2013 (Hannah Nyhart). An interview with Patrick Jagoda about his transmedia game “The Project”, explaining aspects of alternate reality games.
- "Design Lab uses games to help youth explore the realities of reproductive health," September, 2013.
- "Playing With the Truth: When Alternate Reality Gets Real," Pacific Standard, October 24, 2013.
GCC Social Media
Past Project Updates
Mobile Experiments Group
The mobile experiments group is a collective of scholars and designers who are part of the Game Changer Chicago (GCC) Design Lab at the University of Chicago. This group meets once a week to brainstorm mobile games and projects. In this setting, we approach games not as finished products but as a medium of thought. Learn more >>
A Successful First Year!
The GCC Design Lab was established in 2013, allowing for Ci3 to host a range of projects that furthered the mission to advance sexual and reproductive health, rights and justice through new research methods, evidence, and intervention strategies. University of Chicago faculty, university students, and youth worked together to create digital stories and games that explore health and social issues. Three new game designers and 15 GCC Fellows (graduate, undergraduate and high schools students) have joined the team as the first lab cohort since the GCC Lab's inception.
The Game Changer Chicago Design Lab: The Source
Summer 2013, GCC Design Lab launched The Source, a five-week summer program for 140 high school youth combining game-based learning, skills in science, technology, engineering, arts and mathematics (STEM), civic engagement, urban issues and digital badging. Participants were predominantly African American, came mostly from Chicago's South and West Sides, and 80% attended a Chicago Public School. During The Source, young women were exposed to real-world applications of STEM. They attended workshops with career professionals in fields such as epidemiology, robotics, and circuit building. Each STEM topic was linked to social and health issues, such as reproductive health, youth violence, and bullying.