Climate Games: Transforming Middle School STEM Education through Transmedia Play
Climate Games: Transforming Middle School STEM Education through Transmedia Play
This project created and evaluated an “Alternate Reality Game” that engaged seventh-grade students from three Chicago schools in a curriculum about climate change and environmental science. |
This project used techniques of gaming, mixed reality performance, and networked media culture to create and evaluate an intervention that engaged middle school students in a curriculum about climate change, environmental science, and twenty-first-century skills. This intervention took the form...