Neubauer Collegium for Culture and Society Organization Logo Neubauer Collegium for Culture and Society

Research Project

Climate Games: Transforming Middle School STEM Education through Transmedia Play

2021 – 2022

Illustration by Sarah Gavagan, courtesy of the Fourcast Lab

Key Question

Project Summary

This project created and evaluated an “Alternate Reality Game” that engaged seventh-grade students from three Chicago schools in a curriculum about climate change and environmental science.

Research Team

Heidi Coleman

Heidi Coleman

Director of Undergraduate Studies and Performance Programs, Theater and Performance Studies; Founder/Director, Chicago Performance Lab

University of Chicago

Patrick Jagoda

Patrick Jagoda

Professor of English and Cinema and Media Studies; Co-founder, Game Changer Chicago Design Lab and Transmedia Story Lab; Faculty Director, Weston Game Lab

University of Chicago

Project Narrative

Reading List

David Archer

The Long Thaw: How Humans Are Changing the Next 100,000 Years of Earth’s Climate Princeton University Press (2016) Read

Bonsignore, Elizabeth, D. Hansen, K. Kraus, and M. Ruppel

“Alternate Reality Games as Platforms for Practicing 21st-Century Literacies” International Journal of Learning and Media 4 (1): 25-54 (2012) Read

Chess, Shira and Paul Booth P.

"Lessons Down a Rabbit Hole: Alternate Reality Gaming in the Classroom" New Media & Society: 1–16 (2013) Read

Garcia, Antero and Greg Niemeyer (eds.)

Alternate Reality Games and the Cusp of Digital Gameplay Bloomsbury Academic (2018) Read

Hainey, Thomas, Thomas Connolly, Mark Stansfield, and Liz Boyle

ARGuing for Multilingual Motivation in Web 2.0 Handbook of Research on Improving Learning and Motivation through Educational Games (2011) Read

Jagoda, Patrick

Experimental Games: Critique, Play, and Design in the Age of Gamification University of Chicago Press (2020) Read

Jagoda, Patrick, M. Gilliam, P. McDonald, and C. Russell

"Worlding Through Play: Alternate Reality Games, Large-Scale Learning, and The Source" American Journal of Play (2015) Read

McGonigal, Jane

Reality Is Broken: Why Games Make Us Better and How They Can Change the World Penguin Press (2011) Read

Montola M., Stenros J. and Wærn A.

Pervasive Games: Theory and Design Elsevier/Morgan Kaufmann Press (2009) Read

Ratto, Matt

“Critical Making: Conceptual and Material Studies in Technology and Social Life” The Information Society 27: 252–60 (2011) Read

Stokes B., Watson J., Fullerton T. et al.

"A Reality Game to Cross Disciplines: Fostering Networks and Collaboration" Proceedings of DiGRA 2013: DeFragging Game Studies. Atlanta, GA, 26-29 August 2013, 1–17. Read

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